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Advanced Android Application Development (4th Edition) (Developer’s Library), by Joseph Annuzzi Jr., Lauren Darcey, Shane Conder
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Advanced Android™ Application Development, Fourth Edition, is the definitive guide to building robust, commercial-grade Android apps. Systematically revised and updated, this guide brings together powerful, advanced techniques for the entire app development cycle, including design, coding, testing, debugging, and distribution. With the addition of quizzes and exercises in every chapter, it is ideal for both professional and classroom use.
An outstanding practical reference for the newest Android APIs, this guide provides in-depth explanations of code utilizing key API features and includes downloadable sample apps for nearly every chapter. Together, they provide a solid foundation for any modern app project.
Throughout, the authors draw on decades of in-the-trenches experience as professional mobile developers to provide tips and best practices for highly efficient development. They show you how to break through traditional app boundaries with optional features, including the Android NDK, Google Analytics and Android Wear APIs, and Google Play Game Services.
New coverage in this edition includes
- Integrating Google Cloud Messaging into your apps
- Utilizing the new Google location and Google Maps Android APIs
- Leveraging in-app billing from Google Play, as well as third-party providers
- Getting started with the Android Studio IDE
- Localizing language and using Google Play App Translation services
- Extending your app’s reach with Lockscreen widgets and DayDreams
- Leveraging improvements to Notification, Web, SMS, and other APIs
Annuzzi has released new source code samples for use with Android Studio. The code updates are posted to the associated blog site: http://advancedandroidbook.blogspot.com/
This title is an indispensable resource for intermediate- to advanced-level Java programmers who are now developing for Android, and for seasoned mobile developers who want to make the most of the new Android platform and hardware.
This revamped, newly titled edition is a complete update of Android™ Wireless Application Development, Volume II: Advanced Topics, Third Edition.
- Sales Rank: #219920 in Books
- Published on: 2014-11-24
- Original language: English
- Number of items: 1
- Dimensions: 9.00″ h x 1.30″ w x 7.00″ l, .0 pounds
- Binding: Paperback
- 624 pages
“This new edition of Advanced Android™ Application Development updates the definitive reference for Android developers, covering all major revisions of Android, including Android L. Whether you’re just getting started, or need to brush up on the latest features of Android, this should be the first book you reach for.”
—Ray Rischpater, senior software engineer, Microsoft
“This is the most comprehensive reference for programming Android. I still turn to it when I need to learn about a topic I am not familiar with.”
—Douglas Jones, senior software engineer, Fullpower Technologies
“The problem with many Android development titles is that they either assume the developer is completely new to development or is already an expert. Advanced Android™ Application Development, Fourth Edition, cuts the fluff and gets to the need to know of modern Android development.”
—Phil Dutson, solution architect for mobile and UX, ICON Health & Fitness
“Advanced Android™ Application Development, Fourth Edition, is an excellent guide for software developers, quality assurance personnel, and project managers who want to learn to plan, develop, and manage professional Android applications. The book explains several advanced Android topics through step-by-step running examples. The authors have done a great job explaining various Android APIs for threading, networking, location-based services, hardware sensors, animation, graphics, and more. This book is a classic investment.”
—B.M. Harwani, author, The Android™ Tablet Developer’s Cookbook
About the Author
Joseph Annuzzi, Jr., is a freelance software architect, graphic artist, writer, and technical reviewer. He usually can be found mastering the Android platform; implementing cutting-edge HTML5 capabilities; leveraging various cloud technologies; speaking in different programming languages; working with diverse frameworks; integrating with various social APIs; tinkering with peer-to-peer, cryptography, and computer vision algorithms; or creating stunningly realistic 3D renders. He is always on the lookout for disruptive Internet and mobile technologies and has multiple patent applications in process. He graduated from the University of California, Davis, with a B.S. in managerial economics and a minor in computer science, and he lives where much of the action is, Silicon Valley.
Lauren Darcey is responsible for the technical leadership and direction of a small software company specializing in mobile technologies, including Android, iOS, BlackBerry, Palm Pre, BREW, and J2ME, and consulting services. With more than two decades of experience in professional software production, Lauren is a recognized authority in application architecture and the development of commercial-grade mobile applications. Lauren received a B.S. in computer science from the University of California, Santa Cruz.
Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for Android, iOS, BREW, BlackBerry, J2ME, Palm, and Windows Mobile—some of which have been installed on millions of phones worldwide. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. in computer science from the University of California.
Most helpful customer reviews
23 of 23 people found the following review helpful.
You can recommend tutorials and websites to people
By Scott Baar
As a professional android developer by trade, I’ve been looking for an offline resource to keep around and pass to people who are interested in learning android. You can recommend tutorials and websites to people, but something about handing them a dead tree compels them to follow up on their education and really gives authority to answering their questions, since the official documentation can be so open ended. Overall, I am very pleased with the book as resource to the less obvious and more complicated aspects of android development for the average developer as well as obscure APIs for getting your apps to whatever spec required. I’ve helped a number of people in person and online with learning android development and therfore weight heavily on the parts newbies often have trouble with. I’ve included my thoughts on each chapter to give you an idea of how well the book covers each section.
-The multithreading portion covers the basics well, but completley avoids the pitfalls of async tasks. As anyone who uses multiple async tasks will find out, they have their drawbacks. The biggest problem is the sample code’s use of posting runnables to the ui thread without regard to the activity lifecycle, which means it’s just begging for some a null pointer or runtime exception. The reader is left with little idea when to choose which or the best practices of interacting with the ui thread. Probably the most glaring oversight of the book.
-The service portion is both robust and concise. Services are very confusing at the for new devs and this explains it well.
-The SQLite portion of the book is exhaustive and goes beyond what most android tutorials cover. It goes into detail on how to interact with the database and get exactly what you want from it and how to use the databases created outside of the app. However, it does not cover how to make these operations thread safe, and considering how the database operations are covered in the rest of the book, some of the other sample code may very well break your db write operations, if, for example, you’re doing a writing from the network on a new message while also trying to delete an old message. The singleton solution to fix this is simple, but not covered. Also glossed over is updating the database, but that can be forgiven considering you probably won’t have to deal with it until months after your release and update your app.
-The content provider creation coverage is good, but irrelevant for nearly all devs.
-The coverage of Broadcast Receivers is well done, a major plus as it can be unintuitive to newbies. It taught me about ordered broadcasts, which I’ve never heard of, but can easily solve some problems devs find themselves in.
-A big part of the book, notifications, ui theming and styling, and handling user input, including text suggestions and gesture and motion and drag, is done very well and very concise. Reading the material on each will give you an idea of the best practices for design and the quickest, most powerful way to make use of your tools in a matter of minutes.
-The accessibility portion is nice. I think the bible says we have to, so it’s always good to include. The TV and Wear sections are just a survey, which is fine since they’re extremely new and 98% of devs won’t need to touch them ever.
-The webview portions are useful, because even though you want to avoid them, they can be a lifesaver when a client wants his perfect website to play nice on mobile and doesn’t respect the platform, which happens.
-I don’t know if the authors were under a mandate to not mention any third party libraries, but doing so is a first order mistake. The portions on networking and image processing are downright arcane, considering that no professional application access these directly anymore. Accessing the http network yourself is asking for trouble, and decoding bitmaps without managing the memory or having a disk cache will guarantee your app will crash.
-The camera and sensor tutorials are good. There’s not much that can make that stuff less complicated. The bluetooth and wifi tutorials are adequate, although it could have used a messaging example to show how to communicate, rather than just set up a connection.
-The google apis for location and billing and games are all completely up to date and go over how to use them the best ways in your app
-Probably the best part of the book is the examples for 2d graphics. They are very concise and will help anyone who has wanted to make or edit custom android components. The same goes for animations. They go over how to animate anything you can think of from xml or programatically.
The rest of the book deals in small stuff like localization and widgets.
Overall, I’m very pleased with this book. Although in a few places it has some shortcomings, if you have only one place to turn to learn android development, look here.
7 of 7 people found the following review helpful.
Well-Curated And Nicely Organized. Ample Breadth. Useful But Limited Depth.
By Prime All The Things
I’ve been a professional mobile developer for most of the past decade and have relied on comprehensive paperback programming guides and manuals as a major educational staple throughout the journey. Blogs, tutorials, web-hosted documentation sets, and the like make up a good portion of the browser bookmarks that I’m quick to access for information in a pinch, but I do still appreciate the value of stepping away from the screen, plucking a book off the self, and thumbing through it to hunt for new ideas or precious reminders. And I can honestly say that this book has earned its place on the shelf in my workplace and has quickly piqued the interest of our other dedicated mobile developers, one of whom has religiously followed the series through its previous three iterations.
In order to prepare the reader for its impressive breadth, the book leads with a high level “Contents at a Glance” section followed a generously granular “Contents” listing that serves multiple useful purposes right off the bat:
1) Gives the reader insight into what the authors and likely many other professional Android engineers believe are next-level Android topics. This is especially useful for newbies but also a great consolidated reminder for seasoned veterans.
2) Provides a bird’s-eye view of potentially fruitful avenues of feature growth or improvement for your existing Android application.
3) Serves as a better contextual index to the information you’re looking for than you usually find in online documentation and tutorials, e.g.
I: Advanced Android Application Design Principles
>2 Working With Services, Pg. 19
>>Implementing A Remote Interface, Pg. 26
As such, there’s no doubt in my mind that me and my colleagues will be using this book as an aid when creating roadmaps and generating ideas for future features and applications.
Having read the entire first unit on Advanced Android Application Design Principles, a smattering of subsections in other units covering topics in which I have both lots of and almost zero experience, and the appendix Quick Start Guide on SQLite, I’ve gotten a good sense of the pulse of the book and determined how best to engage with and apply it going forward. I’d summarize that in these DO’s and DON’Ts:
– DO use this as a reference to (re)orient yourself with a particular Android topic from a mostly HIGH level.
– DON’T reuse code examples from the book and expect them to be industrial strength. Code robustness is sacrificed in exchange for brevity and for illustrative purposes.
– DO the exercises at the end of each chapter. They are often a helpful supplement to the chapter Summary and a quick check of your comprehension.
– DON’T eschew the official Android documentation supporting any of the discussed platform features. APIs change all the time and often have hidden complexities when working with them that this book is not well-equipped to explain to you.
– DO expect to find useful tidbits of information or helpful hints about topics you may already be well versed on.
– DON’T expect to find EVERYTHING you might need to know in this book in order to do great things in your Android application. For example, I work very frequently with high performance audio on Android but the section on integrating with audio in this book omits the vast majority of the frameworks and technologies that make that possible on the platform.
– DO anticipate variable depth dives into each of the topics. Some get into the nitty gritty and others do a quick flyover and not necessarily in a pattern that might be proportional to that topics relevance to the majority of developers or applications.
If you want more specific insights into particular chapters and topics, then I’d direct you to Scott Barr’s review (http://www.amazon.com/review/R618FORIQVIM0/ref=cm_cr_pr_perm?ie=UTF8&ASIN=0133892387) which expresses many viewpoints that I would echo, particularly his assessment of the asynchronous programming part of the book. Many of today’s best mobile applications live and die by good concurrent programming practices and many a man-hour can be lost to debugging the code that results from bad ones. I can’t stress enough how important it is for serious professional developers to supplement the knowledge contained in that section with a proper review of concurrent programming tools and patterns, especially as they pertain to the Java programming language.
In summary, I’d recommend that any mobile software shop or dedicated Android engineer that’s looking for a well-distilled and comprehensive look at the *core* Android development landscape pick up a copy of this book and start digging in. It’s a worthwhile investment so long as you’re mindful of the limitations imposed on general content depth and completeness when assembling a reference of this kind for such a feature-rich and ever evolving platform.
5 of 5 people found the following review helpful.
Great book on Advance Topics, Must Read!
By Miguel Espinoza
I’m a novice Android developer still learning the ins and outs of Android development. I finished the Big Nerd Ranch and came across this book seeking to enhance my knowledge in Android development.
The 1st section goes to the point with threading which I believe is of importance in Android. It nicely describes how and when to use it.
To me the SQLite chapter was very detailed. This book did a great job in showing you how to work with databases. Although I know that SQLite is the norm, I would have liked to have seen other alternative database frameworks that can be used in Android apps. I have seen some that are very capable of doing what SQLite can do.
As I was reading this book the chapter on notifications was very important because it helped me in developing a notification feature on my personal application. It has the necessary information in order to have a function notification for your app, the code is very helpful and also includes how to vibrate, use LED, and sound on receiving a notification.
Section 2 introduces ActionBar. I am aware that it was released right around when Android 5.0 was just Android L this is understandable. Now Google created Toolbar a better version of ActionBar, but this doesn’t take away how concrete the information was for the ActionBar chapter.
It can be seen that a lot of time was devoted into the sections working with Google APIs. It was very interesting when using the Android Web API all of the APIs were new to me but what interested me was the Web API and it turned out to be a great chapter and very helpful and I can see myself using it in the future.
What seemed very relevant to me was the chapter on animations. I am a huge believer that animations can make or break an app. Aesthetics plays a huge roll in user retention. The authors discusses the types of animations possible and how they can be accomplished.
I have learned so much from this book. It contains great content and the code samples are very comprehensive. I definitely recommend this book for any one that wants to pursue Android development as a career you gain in depth material that most online tutorials and blogs miss. This book helped me with learning invaluable information that I know will go a very long way.
I really feel if you want to pursue a career in Android development this is one of the books that you should get.
See all 23 customer reviews…
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