PDF Ebook WebGL Beginner’s Guide, by Diego Cantor, Brandon Jones
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WebGL Beginner’s Guide, by Diego Cantor, Brandon Jones
PDF Ebook WebGL Beginner’s Guide, by Diego Cantor, Brandon Jones
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- Each chapter is loaded with code examples and exercises that allow the reader to quickly learn the various concepts associated with 3D web development
- The only software that the reader needs to run the examples is an HTML5 enabled modern web browser. No additional tools needed.
- A practical beginner’s guide with a fast paced but friendly and engaging approach towards 3D web development
WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.
Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.
What you will learn from this book
- Understand the structure of a WebGL application
- Build and render 3D objects with WebGL
- Load complex models using JSON and AJAX
- Set up a lighting model using shaders, physics of light reflection, and lighting strategies
- Create a camera and use it to move around a 3D scene
- Use texturing, lighting and shading techniques to add greater realism to 3D scenes
- Implement selection of objects in a 3D scene with the mouse
- Advanced techniques to create more visually complex and compelling scenes
This book is a step-by-step tutorial that includes complete source code for all of the examples covered. Every chapter builds on top of the previous one thereby giving the reader an immediate feeling of progression. Each block of code is explained, and 3D web development concepts are diagrammed and covered in detail.
Who this book is written for
- Sales Rank: #1517051 in Books
- Published on: 2012-06-15
- Released on: 2012-06-15
- Original language: English
- Number of items: 1
- Dimensions: 9.25″ h x .85″ w x 7.50″ l, 1.42 pounds
- Binding: Paperback
- 376 pages
About the Author
Diego Cantor is a software engineer with experience in government, education, finance, enterprise resource planning (ERP) and data warehouse (DWH) projects. He has also been appointed as instructor at the Faculty of Engineering at the Universidad de los Andes (Colombia) in the department of Systems Engineering.
He did an internship at the CREATIS lab in Lyon, France. During that internship he implemented a component model based on the OSGi standards for medical imaging applications. After that, he did an internship at the Australian e-Health Research Centre in Brisbane, Australia, working on imaging analysis techniques and applying them to the study of Alzheimer’s disease.
During his graduate studies, Diego worked on the processing of medical images (MRI) in 3D. This work led him to work with VTK and ITK and later on to research on technologies to improve state of the art medical imaging visualization and medical simulation systems.
Currently he is a PhD student at the University of Western Ontario in Canada. There, he works on computational methods to correlate MRI to digital histology imaging.
Diego speaks English, Spanish, and French.
Brandon Jones has been developing WebGL demos since the technology first began appearing in browsers in early 2010. He finds that it’s the perfect combination of two aspects of programming that he loves, allowing him to combine eight years of web development experience and a life-long passion for real-time graphics.
Brandon currently works with cutting-edge HTML5 development at Motorola Mobility.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Starts promising but deteriorates into hoping over the subjects
By Omid Karimi
The development of the material starts good but for the first four chapters, one needs to know more and more about the next chapters before understanding the current chapter. Overall the book starts promising but deteriorates into jumping over important topics.
7 of 7 people found the following review helpful.
The book is somewhat vague about giving important details in the beginning. I believe the author had good intentions, but found the book to be somewhat dry and boring to read. Sample code was provided by a 3rd party, which is great, but after reading several chapters and working with the sample code, I still found myself asking questions. I’m one that needs brief answers and a step by step approach without allot of fluff to read. In other words, I wanted the book to get to the point quickly.
4 of 4 people found the following review helpful.
Get started using WebGL, load and display objects using shaders!
By C. Moeller
If you have wanted to start learning any kind of OpenGL, WebGL is a great way to start learning. This book provides a lot of information about using WebGL, from just introducing the canvas tag, to actually loading models from Blender in obj format, picking geometry using the mouse and ray tracing, and even using shaders in your WebGL application.
See all 6 customer reviews…
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